Non-Degree / Dates: 29 July - 2 August 2024

The objective of the course is to provide knowledge and introduce practical skills in order to develop digital games. Participants learn to use one game development environment (e.g. Unity).

Upon completing the course the student:

    – can develop simple digital games;

    – knows the basic functionalities of one game development environment (e.g. Unity).

The topics covered during the course:

  • game development process
  • overview of game development tools
  • introduction to selected environment (e.g. unity)
  • general layout of the working area and tools
  • recommended workflow
  • creating game objects
  • creating gameplay
  • 2D game creation
  • animations
  • physics
  • UI

Choose this course if you want to:

  • Be a creator of an universe

  • Be a ruler of characters

  • learn how games work


The course leader Associate Professor Martin Sillaots is teaching Game Design, Computer Graphic and Research Methods in Tallinn University. He is a partner of serious games projects like: SELEAG, siLang, EcoHouse, Change Management and member of Network of Serious Games – SEGAN. He is a co-founder of the Gamrilla game startup.

Mykhailo Stavrovskyi


Course sessions take place for a week, from Monday to Friday, 10:00-16:00.


Previous game design experience is useful but not mandatory.

Credit points


Upon full participation and completion of course work students will be awarded 2 ECTS points and a certificate of completion.

Course fee

Early-Bird Course Fee (until 31 March 2024)300€
Regular Course Fee (after 31 March 2024)375€

NB! Accommodation, cultural programme and meals are not included in the price.