Non-Degree / Dates: 24-28 July 2023
The Digital Learning Games international Master programme is providing a one-week course in designing serious games.
Serious games are games that are designed for a serious purpose and not only for entertainment. This serious purpose can be related to defence, education, science, health care, emergency management, urban planning, engineering, religion, politics, and so on. Digital Learning Games is a multidisciplinary programme that combines game design, interaction design and instructional design. Its objective is to bring together experts with different backgrounds (art, ICT, pedagogy, psychology) and design and develop serious and learning games in heterogeneous teams.
During this intensive summer course, participants will learn the essentials of designing serious and learning games. Students with different backgrounds from all over the world will form teams and design new serious games from ideas to working prototypes. The environment used for prototyping does not require programming skills.
1. The nature of serious games
2. Examples of serious and learning games
3. Game design process and roles
4. Finding an idea and defining the goal for the serious game
5. Gameplay: challenges and actions
6. Game core mechanics: objects and conditions
7. Design of game assets. Game world, characters, story
8. Game development environments
9. Game development in eAdventure
The language of instruction is English.
Why this course?
Digital Learning Games master’s programme teachers and students.
The course leader Associate Professor Martin Sillaots is teaching Game Design, Computer Graphic and Research Methods in Tallinn University. He is a partner of serious games projects like: SELEAG, siLang, EcoHouse, Change Management and member of Network of Serious Games – SEGAN. He is a co-founder of the Gamrilla game startup.
Mikhail Fiadotau is a lecturer in the School of Digital Technologies at Tallinn University, where he primarily teaches in the Digital Learning Games MSc programme. His research covers such areas as game production, serious games and game-based learning, games education, and the cultural heterogeneity of gaming communities and practices. Mikhail has also been a participant in European research and development projects focusing on serious games and gamification.
Classes take place from Monday to Friday. Please see also the full programme.
The course is for teachers, educational technologists, designers, developers, story writers, graphical designers and all others who are interested in designing serious games. Our goal is to form heterogeneous teams of students with different backgrounds.
Upon full participation and completion of course work students will be awarded 2 ECTS points and a certificate of completion.
Accommodation, cultural programme and meals are not included in the price.
NB! When travelling to Estonia, the requirements established in Estonia must be followed. Read about them from kriis.ee website.
Please note that restrictions may change depending on the decision made by the Estonian Government. We highly recommend taking out insurance coverage.
Angelina Malkiv, Russia
Design of Serious Games #tss2019