Non-Degree / Dates: 15-19 July 2024

Gamification is a process that helps you create interesting, interactive and fun content from the mundane by adding game-inspired elements. The best part about gamification is that it can be applied to many aspects of life, the fields of business, marketing and education being just a few examples.

This Tallinn Summer School course is about designing a gamified product or service. Adding game elements to your content gives you a chance to widen your engagement and attract a wider audience. The TSS Gamification Workshop explores the concept of gamification through real-life examples, and then gives participants the opportunity to work in a team to develop their own working prototype. Teams will develop their own projects from an idea through design to a working prototype. Topics covered during this course:

– Introducing participants
– The nature of gamification and gamification design process
– Examples of gamification
– Generating and selecting ideas for gamification.
– Forming teams and dividing roles
– Designing challenges
– Designing intrinsic motivators
– Designing extrinsic motivators
– Design of feedback and progress
– Incorporation of entertaining elements
– Other game elements
– Prototype development
– Prototype presentation and testing

Why this course?

  • The knowledge on using game-design elements and game principles is useful in many fields, including business, marketing, education etc.

  • You get to develop your idea into a working prototype.


Digital Learning Games master’s programme teachers and students.

The course leader Associate Professor Martin Sillaots is teaching Game Design, Computer Graphic and Research Methods in Tallinn University. He is a partner of serious games projects like: SELEAG, siLang, EcoHouse, Change Management and member of Network of Serious Games – SEGAN. He is a co-founder of the Gamrilla game startup.

Nail Türkoğlu, MSc
Digital Learning Games, Tallinn University

With a background in English Language Teaching, Nail Türkoğlu specializes in integrating game-based learning into educational settings and excels in the use of instructional tools to enhance learning environments. Apart from his studies, he attended many GameJam events.


Classes take place from Monday to Friday 10:00-17:00. As an example, please see also the more detailed schedule from previous years.


This course is suitable for all people who are interested in adding game elements in to nongame environment.

Credit points

Upon full participation and completion of course work students will be awarded 2 ECTS points and a certificate of completion.

Course fee

Early-Bird Course Fee (until 31 March 2024)300€
Regular Course Fee (after 31 March 2024)375€

NB! Accommodation, cultural programme and meals are not included in the price.

"In the Gamification course, we worked on an amazing healthcare project which we now plan to work on after summer school."

Evgeniya Kazina, Russia
Gamification Workshop #tss2019

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