Non-Degree / Dates: 14 – 25 July 2025
This is a two-week practical course on design systems with the primary goal of equipping designers with industry-standard knowledge of design systems and teaching them how to create, maintain, audit, and communicate component libraries for maximum efficiency in the design process.
The course is divided into three parts.
Introduction to Design Systems:
Students will first explore what design systems are and get introduced to examples of well-known global brands that use them, such as Google (Material), Shopify (Polaris), and Uber (Base Web), to understand the why and how behind their design systems.
Building and maintaining Design Systems:
Having had a good grasp of what standard design systems look like, feel like, and function like, students will be introduced to the process of building design systems from the atomic level up to component libraries and design tokens and pages, also with a focus on maintaining and auditing them using methodic principles so they can be adapted over a product’s lifecycle.
Collaboration and communication:
Ultimately, well-tailored group projects will be conducted with students to teach them how collaboration and communication happen among design stakeholders using design systems.
By the end of this course, participants will be able to:
– Understand the concept of design systems, industry-standard principles used for their development, concepts of atomic design and design tokens.
– Create and maintain reusable component libraries tailored for modern digital products.
– Evaluate existing design systems for scalability, accessibility, and usability.
Why this course?
Teacher(s)
Vladimir Tomberg, PhD, Associate Professor of Interaction design and Senior Research Fellow in Tallinn University.
Azeem Gbadamosi is a Visual and Interaction Designer with a successful history of turning ideas into captivating digital experiences in blockchain, fintech, retail, education, and entertainment industries.
Currently advancing his knowledge in HCI, his expertise lies in engineering user-centered solutions for smart display systems, TV, web, and mobile platforms.
Azeem also holds a professional membership in the SIGHI (Special Interest Group in Computer Human Interaction) and co-leads one of their chapters. More info: azeemolawale.com
Joseph Kalu is a product and interaction designer with over 5 years of experience in UI design, UX design, interaction design, growth design and design systems. He has built design systems for projects in health care, cryptocurrency and SaaS.
He is a Figma expert and has led design teams to build digital products from the group up.
Timetable
The classes will take place from Monday to Friday each week. The lectures are planned 10:00 – 13:00 daily. Students will have individual tasks and collaborative work in groups.
Participants
Students in Design and Technology Fields, Designers, Product Managers, Developers and anyone with a strong interest in interaction design.
Prerequisites:
A basic familiarity with Figma and a strong interest in interaction design.
Credit points
Upon full participation and completion of course work students will be awarded 3 ECTS points and a certificate of completion.
Assessment criteria: Final Project Presentations.
Weight of different activities in final grade: individual assignments (55%) + report and presentation (30%) + work in groups (15%).
Course fee
400€
NB! Accommodation, cultural programme and meals are not included in the price.