Non-Degree / July 11 – July 15, 2016

The Digital Learning Games international master curriculum is providing a one­-week course in designing serious games.

Serious games are games that are designed for a serious purpose and not only for entertainment. This serious purpose can be related with the defence, education, scientific exploration, health care, emergency management, city planning, engineering, religion, politics or something similar. Digital Learning Games is multidisciplinary curriculum that combines game design, interaction design and instructional design. It’s objective is to bring together experts with different background (art, ICT, pedagogy, psychology) and design and develop learning games in heterogeneous teams.

During the short summer course participants will get the essence of designing serious and learning games. Students with different background from all over the world are forming teams and design new serious games from idea to working prototype. For prototyping the environment that does not require programming skills are used.

Course topics:

1. The nature of serious games
2. Examples of serious and learning games
3. Game design process and roles
4. Finding the idea and defining goal for the serious game
5. Gameplay: challenges and actions
6. Game core mechanics: objects and conditions
7. Design of game assets: game world, characters, story
8. Game Development environments
9. Game Development in eAdventure

The language of the course is English.

Timetable

Monday 13 July

10:00 Serious Games and Game Based Learning, Examples

11:30 Lunch

12:30 Game Design Process and Roles

14:30 Guided tour in Old Town

18:00 Welcoming Reception

Tuesday 14 July

10:00 Presenting and selecting ideas and Forming teams

11:30 Lunch

12:30 Game concept and serious goals

14:00 Coffee break

14:30 Presenting game concepts

16:00 Free workshop

Wednesday 15 July

10:00 Gameplay: challenges and actions

11:30 Lunch

12:30 Game core mechanics: objects, events and conditions

14:00 Coffee break

14:30 Designing game objects, events and conditions

16:00 Free workshop

Thursday 16 July

10:00 Design of Game world, Characters and Interactive storytelling

11:30 Lunch

12:30 eAdventure Workshop – platform for game development

14:00 Coffee break

14:30 eAdventure Workshop

16:00 Free workshop

Friday 17 July

10:00 Game Development in eAdventure

11:30 Lunch

12:30 eAdventure advanced features and Game Development

14:00 Coffee break

14:30 Game prototype presentation

16:00 Feedback session

18:00 International Evening

Participants

The course is for teachers, educational technologists, designers, developers, story writers, graphical designers and all others who are interested in designing serious games. Our goal is to form heterogeneous teams of students with different backgrounds.

Credit points

2 ECTS