This is a one-week extensive hands-on course in interaction design. The main goal of the course is to empower people to shape their digital environments thus providing a new level of digital literacy. This edition of the course focuses on Neurotheatre, a specific type of interactive theatre, where audience and/or actors can communicate via brain and neural computer interfaces using multimodal sensors and actuators.
The course introduces core design and interaction design topics in a provocative stance, inviting participants to reflect upon ongoing shifts, connections, and re-framings in just about every area of interaction design, and inciting a rebellion against passivity. This is complemented with the development of skills in systematic evaluation of usability and user experience of interaction designs. The expectation is to see participants take ownership of the interaction design process.
The is a one-week long, full-time course. Students will be exposed to selected challenges in Neurotheatre, will explore existing prototypes and will have the opportunity to either refine them or to work on alternatives based on their own interests.
Students will work in teams and are expected to actually build hardware and/or software prototypes using Max MSP, Isadora, Python, Arduino-based controllers and different brain and peripheral physiology sensors, and actuators.
During the course, the students will be supported by experts in Physiology, Interaction Design, Physiological Computing, and Max/MSP, Isadora, Arduino developers.
The main language of instruction is English, but support is also available in Russian.